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How to Play Gin Rummy:


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Gin Rummy is one of the most popular and famous card games in the rummy family of games. It’s a two player game that uses a fifty-two count standard deck of cards, without jokers.

The point value of cards in a game of Gin Rummy are as follows - face cards, including jacks, queens, and kings, are valued at ten points. Ace cards are valued at one point. Numbered cards are valued based on face value; in other words, a two card is worth two points, a three card is worth three points, and so on.

Gin Rummy is played in turns. Each player is attempting to collect a hand of either three plus sequential cards, such as a jack, queen, king hand, or collect a hand of three to four of a kind, such as three or four queens.

The dealer position will alternate between players. Each player is dealt ten cards. The deck is then placed face-down in a community position between the players. The dealer will take one card from the deck and place it face-up beside the deck; that card starts the discard pile. The remainder of the deck is now considered the draw pile.

Whichever player didn’t deal will begin play. During each turn, the player will decide whether to draw a card from the top of the draw pile or draw a card from the top of the discard pile. The objectives for each player are to attempt to create the hands described above as soon as possible and to establish more of them than the opposing player. At the end of each turn, the player must discard one of the cards in hand to the discard pile.

During any turn, the player may declare Gin, also sometimes referred to as “knocking.” This action means that the player places their cards on the table face-up. The cards in suit will be ignored. Points are calculated for the cards not in a suit. In the event that all the cards are in suits, then the player has a “Gin.” Twenty-five points are given for Gin. Non-suited cards for both players will now be calculated. The player that knocked will score the difference between each hand if he/she has a lower point total than their opponent. If the player that knocked didn’t have a lower score, then the opponent will score ten points and the difference between each hand. The player that didn’t knock may also play their hand into any of the suits created by the knocker.

The turn is considered a draw when there are only two cards remaining in the draw pile. In this event, the cards will be reshuffled and another deal will take place.

Rounds will continue until a player attains a pre-agreed upon total, which usually is one-hundred.